ROK Update R16
Posted on August 1st, 2017 04:15 PM EST
This release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers.
Please post any bugs you find, or issues with the game in the bug forums:
http://steamcommunity.com/app/344760/discussions/0/
We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.
If you want to report an exploit, or hacker, and learn about our process, please read this thread:
http://steamcommunity.com/app/344760/discussions/4/523890528707976945/
Please follow this guide for updating your community server:
http://steamcommunity.com/sharedfiles/filedetails/?id=435654886
Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th.
- Optimized some large portions of the networking backend to reduce CPU usage and garbage creation.
- Added some protection against receiving large volumes of network messages.
- Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up.
- Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages.
- The code that handles synchronizing values across the network now has significantly less overhead every frame on the server.
- Fixed another way a player's default name may end up as "Player".
- Made it so that when you type: "/help [command]", the permission for that command is shown.
Thanks for Playing,
- The Code}{atch Team
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Please post any bugs you find, or issues with the game in the bug forums:
http://steamcommunity.com/app/344760/discussions/0/
We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.
If you want to report an exploit, or hacker, and learn about our process, please read this thread:
http://steamcommunity.com/app/344760/discussions/4/523890528707976945/
Please follow this guide for updating your community server:
http://steamcommunity.com/sharedfiles/filedetails/?id=435654886
Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th.
- Optimized some large portions of the networking backend to reduce CPU usage and garbage creation.
- Added some protection against receiving large volumes of network messages.
- Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up.
- Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages.
- The code that handles synchronizing values across the network now has significantly less overhead every frame on the server.
- Fixed another way a player's default name may end up as "Player".
- Made it so that when you type: "/help [command]", the permission for that command is shown.
Thanks for Playing,
- The Code}{atch Team