ROK Update R16

Posted on August 1st, 2017 04:15 PM EST
This release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers.

Please post any bugs you find, or issues with the game in the bug forums:

We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.

If you want to report an exploit, or hacker, and learn about our process, please read this thread:

Please follow this guide for updating your community server:

Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th.

- Optimized some large portions of the networking backend to reduce CPU usage and garbage creation.
- Added some protection against receiving large volumes of network messages.
- Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up.
- Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages.
- The code that handles synchronizing values across the network now has significantly less overhead every frame on the server.
- Fixed another way a player's default name may end up as "Player".
- Made it so that when you type: "/help [command]", the permission for that command is shown.

Thanks for Playing,
- The Code}{atch Team
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