ROK Update R17

Posted on October 12th, 2017 05:36 PM EST
*Edit - Were reverting the networking update from this patch for the time being. Until we can figure out why there are issues with it. The exploit fixes will remain.

This release contains exploit fixes and a number of server side network optimizations. Official servers have been wiped. We do not believe this update will require a wipe for community servers.

Please post any bugs you find, or issues with the game in the bug forums:

We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.

If you want to report an exploit, or hacker, and learn about our process, please read this thread:

Please follow this guide for updating your community server:

Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on November 7th.

- Exploit Fixes
- Optimized the networking backend by batching multiple very small packets into larger packets.
- Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons.
- Optimized the internal management of stream allocation. Streams are returned to the pool immediately now.
- Reduced the amount of garbage created from creating network recipients and from networking in general.

Thanks for Playing,
- The Code}{atch Team
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