Reign of Kings Alpha 22

Posted on October 23rd, 2015 09:55 AM EST
Reign of Kings Alpha 22, the last Alpha, has been released on Steam.

We are excited for everyone to play the final alpha update as it introduces some major new systems and content. Since the release of the game, we provided 21 alpha updates, fixed many exploits, bugs, and implemented many community suggestions. We thank everyone for playing, testing, and making suggestions throughout this alpha period. The beta period starts next, and there is more work yet to be done. This update will require a wipe on official and community servers.

The farming system has been added into the game. You can find seeds, plant them, water them, and watch them grow. You may grow plants and berry bushes in order to provide large amounts of food. And by being able to plant trees, you can now grow a source of wood and please your entire guild.

Females have also been added into the game. You may play as a female via the character customization screen. 

Spears have also been added. This new weapon type will be monitored to see how the balancing affects combat. 

We've also finished our anti-hack/report system that monitors players on a server in order to help us verify reported players. Admins can check the stats provided on players on their server if they have some suspicions. Please remember that any hackers caught will have their access to the game perma-banned.

Now that the game is entering beta, the team will be focusing on bug fixing, polishing, balancing, and any further optimizations we can find. We will also be opening up more server configuration options to aid in server-side modding of the game. We will also continue to battle hacks by implementing more anti-hack and monitoring. Expect beta updates every 2-3 weeks. We estimate the beta period to last until early December based on all the critical/major bugs we are tracking. Please share with us any bug reports and balancing suggestions during this time.
 


Features:

- Added nearly 50 new guild icons
- Added Feminine body type to character customization
- Added 9 Feminine voice packs
- Added red hair color
- Character eyes make eye contact, move, and look into the foreground instead of the far distance
- Five new weapons added, Wood Spear, Stone Spear, Iron Spear, Iron Forked Spear & Steel Spear
- Implemented spear animations, settled on a stab, downward stab, and modified swing animations for horizontal attacks.
- Added Jester Hats which jiggle and jingle
- Added several new steel tier helmets
- Added Bell Gong (can be struck to produce noise)
- Added new Long Drawbridge
- Added new song to complete the 10 song ROK Original Soundtrack by Kevin Greenlee
- Implemented new Corner Pieces and Inverted Corner Pieces for building
- Added a gizmo for two new corner ramps.
- Developed procedural hit reactions. When a character is struck, a force is simulated on a virtual skeleton. The reactions are not baked, meaning that the reaction is always unique and can vary depending on the location hit, the weight of weapon, the direction the blow came from, and what the character was doing at the time of being struck.
- Farming System
- Can place plots by using the hoe
- The hoe allows for snapping to nearby plots or blocks
- Can plant various amounts of seed at different times on a plot
- Can water plots with the watering pot, this decreases the growth period for plants
- Rain waters all plots on the server
- Plants try their best to blend together either via shader fading or through animations
- Plants can be harvested via "E" to collect
- The scythe can harvest grain twice, normal picking only harvests once
- Planted trees are damaged like normal trees
- Planted trees in their final stage are trees like the rest of the world
- Right click removes plots when using the hoe in your crested area or in non-crested areas
- There is a highlighting system to show you when you can plant, hoe, water, and harvest in farming
- Certain crops allow for multiple harvests
- Added Resolution Scaling to graphics settings, Does not affect UI elements when resolution is reduced and increasing scaling acts as an expensive but accurate antialiasing for high end computers
- Added Depth of Field option to graphics settings, subtle effect that gets blurrier underwater
- Added Temporal Antialiasing to graphics settings, smooths out flickery artifacts in grass and other dense details
- Added admin /giveSearch command to give you what /itemList would return
- Adjusted admin fly mode for more responsive control, slower initial acceleration
- Player communication, movement, and combat statistics are now recorded by the server.
- Statistics are saved to a new folder beside the world slots.
- Added a new menu to display statistics.
- Administrators using the wildcard permission "*" can open and operate the statistic menu with "/menu open Statistics".
- A selection of player statistics are now compared and displayed in leaderboards.
- Leaderboards are saved to a new folder beside the world slots.
- Added a new menu to display leaderboards.
- Administrators using the wildcard permission "*" can open and operate the leaderboard menu with "/menu open Leaderboards".
- Reports are now saved to a new folder beside the world slots, instead of being beside the save folder.
- The report system now uses a simple menu, instead of an input dialogue.
- The new report menu allows you to select 'Abuse', 'Spam', or 'Exploit' as a report category to quickly express your intention.
- Reports submitted to either category are now recorded and displayed in the player statistics and leaderboards.
- Reports now use the configuration file format to allow both users and machines to read them.
- Reports may run 'deviation tests' to determine the validity of a report, adding report points to the reported player when valid.
- Deviation test results are recorded in report files where applicable.
- Added RCon (Remote Console) Support for administrators who would like to control their server remotely. RCon, or Remote Console, is a networking tcp/ip protocol introduced by Valve to define how third party applications can communicate with their game servers.

- Created a basic remote console that makes use of the RCon support mentioned above.


Changes:

- Eating/drinking is faster and can be canceled
- Large multiblock structures (like the drawbridges) should be easier to place
- Minor tweaks to various sound effects
- Repair hammer hologram now uses a no lit shader
- Added sound effect to the trebuchet lever
- Releasing captives from cages is more reliable
- Lockpicks hidden in an orifice will now open cage doors from the inside
- Players will stay captured when logging in
- Cages that have been lockpicked can have their lock reset by the original owner using the door
- Cage doors will not occasionally de-synchronize when logging in
- Clients will now synchronize their position more frequently, but less frequently after death, which generally evens out..
- Improved appearance of swimming while holding weapons. Two-handed weapons are held normally while swimming.
- Players are no longer able to kick when they have broken legs.
- Character traction improved. Characters are now able to maintain stability while stuck in concave geometry with steep angles, like deep narrow crevices in terrain.

Bug Fixes:

- Fixed "Cannot intersect with other blocks" warning happening when it shouldn't
- Fixed description of Ground Torch
- Fixed issue that could potentially cause fish to be texture-less
- Fixed issue with bridges and block collapsing
- Iron bars (and other windows) are easier to place on terrain
- Cube progress bar has collision again
- Eating animation is shorter
- Fixed an issue with the drawbridge animation
- Fixed issue with resource no build zones loading in late
- Casting the fishing rod should work better on high DPI mice
- Fixed issue with kicking while playing the flute
- Fixed issue with projectiles sometimes not playing sounds on contact
- Fixed issue with projectiles playing the wrong sound on contact
- Fixed off-screen animation culling. Weapons will no longer float momentarily when they are just behind the player.
- Signs should always be orientated in the proper direction when placing
- It no longer rains underwater
- Bear traps specular lighting reduced
- Block destruction particle now shows the first time
- Lighting on ravens, guild crests, banners, hay targets more accurate
- Particle and decal effects show up better on resource nodes
- Minimum model LOD increased to 50% to ensure the highest LOD is used when inside the model
- Lighting looks less strange on very distorted character models
- Removed non-decal effects from animal blood
- Crossbow animation arm stretching removed for most body sizes
- Fixed some issues with guild naming not possible after abandonment
- Fixed an issue with effects pool not showing the first instance of objects
- Fixed a coding mistake between blocking and kicking.
- Weapons should now hit properly, whereas previously some weapons would hit with the side of a blade rather than the sharp edge.

Optimizations:

- Dense forests use less memory, spawn faster, transition faster and more efficiently
- Grass more accurately follows biome edges, roads are not as overgrown
- Improved memory with blocks
- Main Menu framerate improved

Design Changes:

- Added 8 more inventory slots.
- Fixed missing LOD in Storm Wall plague village.
- Catching a fish does no longer requires you to snag them once they bite
- Removed fuse & tears of the gods.
- Seeds can now be found in the plague village.
- Most animals have a chance of dropping seeds.
- Trees and vegetables have a chance of dropping seeds when harvested.
- Crates in the plague village have a chance of having seeds.
- 3D Tilesets now all upgrade correctly. (Tier 1 can be replaced by Tier 2…)
- Sharp rock now will kill in 10 sec, was 60.
- All food items hydration & nourishment have been rebalanced.
- Food no longer heals when consumed.
- Consumption rates of food have been reduced. Foods that provide more hydration & nourishment will take longer to consume.
- Hay now drops, grain seed & grass when harvested.
- Granary now produces flour.
- Bread now produced by flour.
- Firepit can now produce “cooked beans”.
- Cost of stations and station upgrades have been increased (roughly 3x more).
- Trebuchet stone damage fix was only doing 900 damage needed to be 1500, increased cost of stone by 1
- Changed the trebuchet to be more accurate (i.e. requires more counterweight to reach the same distance)
- Resource nodes reduced in size from 250 to 150.
- Resource nodes have a 2x larger no build zone around them
- Berry bushes produce less fruit.
- Current fruit and variable patches spawn times reduced.
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