Reign of Kings Alpha 21
Posted on September 25th, 2015 07:35 AM EST
Reign of Kings Alpha 21 has been released on Steam.
Features:
- Implemented kicking. Can kick using "T".
- Similar to swords, kicking uses trace-based hit detection against hitboxes.
- If you kick a player who is parrying or blocking with a shield, you may immediately swing a melee weapon if you are holding one. Otherwise, like all other attacks, you have to wait for the kick to finish completely.
- There are two kicking styles - a roundhouse kick for when you are holding a two-handed weapon, and a forward kick for all other situations. They both have similar reach and timing, and were implemented for visual variety.
- Kicking will apply a knockback force to players.
- A player performing a kick will not be able to run at full speed until the kick is completed.
- Melee attacks also apply force, though not as much as a kick.
- Armor and shields make different impact sounds when kicked
- Added Koi fish to game
- Added Salmon fish to game
- Added Bass fish to game
- Added Amberjack fish to game
- Added Fishing Rod
- Players are given a tutorial for fishing on first use
- Fish have different colors
- Fish have different weight and sizes
- Fish can be caught, and then eaten
- Fish can be carried around
- Added Bug Net which can catch insects
- Caught insects are used as bait in fishing
- Added Wasp bait to game
- Added Fly bait to game
- Added Fire Fly bait to game
- Added Butterfly bait to game
- Added Worm bait to game
- You can find worms when hitting dirt resource nodes
- Insects are found in swarms around the map
Changes:
- Made paging wait for the terrain to be present before starting to page in to help prevent load order issues
- Made paging wait for other loaders before starting
- Updated the /question [question] command so everyone can see the results of the question.
- Menus such as 'Options' and 'Controls' now show solid backgrounds when displayed on-top of the main menu.
Bug Fixes:
- Fixed an issue with bows using the wrong ammo type if ammo is switched out
- Crests now eat the proper amount of wood when trying to place more than accepted in it
- Whip stamina boost uses same UI as other effects.
- Fixed an issue that sometimes caused players to get stuck as a ragdoll forever after being put in a cage.
- Cages will hold onto prisoners when the server restarts immediately after prisoners are placed in them.
- Players will release captives when logging out, sleepers can no longer hold ropes
- Fixed a bug in the simple-event system that would cause problems with certain commands.
- Fixed the report button not working in the logout(esc) menu and the right click chat context menu.
- Sleepers will now spawn on logout for players who previously died while asleep.
- Items that cannot be dropped on death will no longer be found on sleepers.
- Items located in multiple containers (Duplicates) will now attempt to exit their parallel universe and join us back in reality.
- The game will now break focus more effectively when using the Windows key.
- The game will no longer unexpectedly grab focus when it comes back into the foreground.
Source : http://steamcommunity.com/games/344760/announcements/detail/772722170907329577
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This update introduces some new systems in the game. Kicking and fishing have been fully implemented. This update will require a wipe on official and community servers due to changed internal paging systems.
The fishing system has been fully integrated into the game. By crafting a fishing rod, you can take to the ocean or lake and go fishing. Fishing is done off the coast or on a player made dock. You can cast, reel, and wiggle your line in hopes of snagging that amazing fish. When the line is cast, you can see it underwater, and try and target the fish by moving the rod or raising/lowering your lure. Different fish are more attracted to different baits. Upon a fish biting, you will want to move the rod quickly to snag it, and then start reeling it in. Fish will fight the player to escape, so you will need to keep the line tension at a happy medium while reeling in.
Kicking has also been implemented. A swift kick will break through another players defenses, giving you the opportunity to land a blow to the head. But be careful, a poorly timed kick can leave you vulnerable! A kick will also apply a satisfying knockback force.
Players can also now properly report other offending players using the ESC menu. A number of bug fixes have also been put in. The paging backend system also had some changes done to help make the loading process more stable, so players hopefully no longer have a chance of falling through the terrain on load.
We also fixed a major exploit with the plague village that was brought to our attention. Thanks to everyone who takes the time to email us an exploit report. We take exploits, bug fixes, and optimization seriously, and if you want to report an exploit, or hacker, and learn about our process, please read this thread:
http://steamcommunity.com/app/344760/discussions/4/523890528707976945/
There has been some increased hacking issues lately, EAC is working on an up-front fix, and is currently banning any players detected for using it. Please remember that any hackers caught will have their access to the game perma-banned.
We are working on many new things for the next update. The next update is expected to be our final alpha update, and it will be 4 weeks away due to the massive amount of features we will be implementing in it. After the next update, the beta period will start. We believe the beta period will run until December...
Some of the new features & content that will be in the final alpha update - Female Character Option, Farming System, Spears, Hunger/Thirst/Food re-balancing, Player Hit Reactions, Ability to connect to a dedicated server with a remote console (Rcon), Anti-Hack Report System, Long Drawbridge, Jester Hats, New Steel Helmets, More Guild Icons, and more. We are excited about finishing and releasing these new features and then focusing on polishing, fixing bugs & balance, and adding further server customization, during the beta period.
Features:
- Implemented kicking. Can kick using "T".
- Similar to swords, kicking uses trace-based hit detection against hitboxes.
- If you kick a player who is parrying or blocking with a shield, you may immediately swing a melee weapon if you are holding one. Otherwise, like all other attacks, you have to wait for the kick to finish completely.
- There are two kicking styles - a roundhouse kick for when you are holding a two-handed weapon, and a forward kick for all other situations. They both have similar reach and timing, and were implemented for visual variety.
- Kicking will apply a knockback force to players.
- A player performing a kick will not be able to run at full speed until the kick is completed.
- Melee attacks also apply force, though not as much as a kick.
- Armor and shields make different impact sounds when kicked
- Added Koi fish to game
- Added Salmon fish to game
- Added Bass fish to game
- Added Amberjack fish to game
- Added Fishing Rod
- Players are given a tutorial for fishing on first use
- Fish have different colors
- Fish have different weight and sizes
- Fish can be caught, and then eaten
- Fish can be carried around
- Added Bug Net which can catch insects
- Caught insects are used as bait in fishing
- Added Wasp bait to game
- Added Fly bait to game
- Added Fire Fly bait to game
- Added Butterfly bait to game
- Added Worm bait to game
- You can find worms when hitting dirt resource nodes
- Insects are found in swarms around the map
Changes:
- Made paging wait for the terrain to be present before starting to page in to help prevent load order issues
- Made paging wait for other loaders before starting
- Updated the /question [question] command so everyone can see the results of the question.
- Menus such as 'Options' and 'Controls' now show solid backgrounds when displayed on-top of the main menu.
Bug Fixes:
- Fixed an issue with bows using the wrong ammo type if ammo is switched out
- Crests now eat the proper amount of wood when trying to place more than accepted in it
- Whip stamina boost uses same UI as other effects.
- Fixed an issue that sometimes caused players to get stuck as a ragdoll forever after being put in a cage.
- Cages will hold onto prisoners when the server restarts immediately after prisoners are placed in them.
- Players will release captives when logging out, sleepers can no longer hold ropes
- Fixed a bug in the simple-event system that would cause problems with certain commands.
- Fixed the report button not working in the logout(esc) menu and the right click chat context menu.
- Sleepers will now spawn on logout for players who previously died while asleep.
- Items that cannot be dropped on death will no longer be found on sleepers.
- Items located in multiple containers (Duplicates) will now attempt to exit their parallel universe and join us back in reality.
- The game will now break focus more effectively when using the Windows key.
- The game will no longer unexpectedly grab focus when it comes back into the foreground.
Source : http://steamcommunity.com/games/344760/announcements/detail/772722170907329577