Reign of Kings Alpha 17

Posted on July 10th, 2015 03:18 PM EST
Reign of Kings Alpha 17 has been released on Steam with many issues and exploits fixed.

The update were releasing address's many issues and exploits brought up by the community, as well, a few small new features. This update will require a wipe on both official and community servers due to core changes to the guild crest system and ownership systems. 

We've added a the ability for players to change their guild crest security settings. This allows players to determine whether family, guild members, or just themselves can pick up their objects within their crest area. Trebuchet's also now have an additional lever to further change the shots trajectory. A new rotation placement system was also added for prefabs, stairs, and ramps. Players can turn off this rotation placement system if they prefer the old auto-system in the settings screen. 

There were fixes on certain exploits, and hopefully it is more stable now due to the Unity5.1 upgrade which included many fixes for PhysX. We take exploits, bug fixes, and optimization seriously, and if you want to report an exploit, or hacker, please read this thread: 

http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ 

Please remember that any hackers caught will have their access to the game game perma-banned. 

We are working on Shields, Ping Detector (auto-kick based on average ping option), Throwing Axes, and an hacker reporting system. These systems were not quite ready in time for this update due to the focus on exploit prevention and the upgrade to Unity5.1, so they will have to wait until the next update. The work is coming really well, we now have a buckler shield working in the game, however there is still much design & balancing tweaks needed, and the integration of the rest of the shields into the game (buckler, heater, tower, at different tiers). We share a few screenshots below, but please keep in mind these are indev shots: 

http://www.reignofkings.net/images/media/full/shields1.jpg 

http://www.reignofkings.net/images/media/full/shields2.jpg 


Features: 

- Crests now have security settings which determine the status players must have in order to pickup objects in crest zones. This gives players more control over who is allowed to do what within their guild crest area. 
- Added a new lever to the Trebuchet which allows changing of the trajectory. 
- Implemented new Rotation System to aid in placing prefabs and ramps/stairs 
- Rotation Keys can be rebound 
- Block Rotation Hints can be disabled in Options 
- You can switch to the Legacy rotation mode in Options 
- Server console now supports automatic updating. 
- Server.exe is able download all of the necessary files to run a server. 
- A new Dedicated server app was created to download the build with anonymous login. The app id is 381690. 

Changes: 

- Block system will not save/serialize floating structures and objects 
- Floating prefabs will not be saved 
- Players who are released from capture while in a constrained space will now hit their heads and die 
- Fixed a number of exploits 
- Sleepers make less squishy noises when hit 
- Lord's Bath can now be entered 
- Lobby menu will now sort remaining selections when disabling a column sort. 
- Added translation keys to most dialogues and generated UI text. 
- Sawmill now shows a cool blue fuel bar, instead of the fiery red. 
- Inventory has received multiple minor performance improvements. 
- Re-added a message when players are banished from a guild 
- Owners can now collect doors & gates with Q 

Optimizations: 

- Logging out process majorly optimized instead of taking upwards of 10 seconds in very built out worlds 
- Small garbage collection optimizations in the network syncing system. 

Bug Fixes: 

- Potential PhysX fix for crashing on populated Stormwall servers near the throne room, upgraded to Unity 5.1 
- Ducks don't make a clank sound upon impact 
- Armor should now properly cast shadows 
- Fixed audio issues with station upgrading 
- Additional bug fixes related to the 5.1.1 upgrade 
- Crests near map origin should have their boarders now display correctly 
- A minor sound issue fixed for lockpicking 
- Made the repair hammer and crest areas not show up in screen shot mode 
- Shrunk iron reinforced door colliders slightly to allow players to walk through doors placed close together 
- Doors will no longer ignore incoming state switches if currently animating 
- Fixed an issue with poolables and health not being reset properly 
- Fixed a bug in the unloading screen where the user would get stuck in the screen. 

Design Changes: 
- As requested by the community, Ancient Sword damage is now 19 (normal swing) was 20. This brings it just a notch above the Executioners Axe & Steel Battle War Hammer which do 18 damage.

Source :  http://steamcommunity.com/games/344760/announcements/detail/773841095517619846
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