Reign of Kings Alpha 16

Posted on June 26th, 2015 06:46 AM EST
Reign of Kings Alpha 16 has been released on Steam with many new features, design changes and bug fixes.

This update contains some new additions to the new map, and some changes to it as well. We've changed many of the rocks and their colliders for performance and visual reasons, and made additional alterations to the river bed and vegetation. The armor section now shows your total defenses to make it easier for you to gauge your characters stats. We've also released the Steam Trading Cards out into the wild, our concept artist really enjoyed working on them. 

There were fixes on certain exploits, and additional optimizations. Blocks and pages should load in much more smoothly as a result now, and many server side memory leaks were fixed. 

Please remember that any hackers caught will have their RoK Steam account perma-banned. 

Going forward, we are working on Shields, Throwing Axes, and an hacker reporting system. These systems were not quite ready in time for this update due to our main focus on exploit prevention and optimization, so they will have to wait until the next update which we hope will be two weeks from now. The work is coming well on shields, but it is indeed a much more complex system then we originally anticipated. But they are coming well, and were finally at a stage where we are integrating art, and ensuring all of our other systems properly work on the hot bar with this new system. Then will come an extended period of in-house QA, balance testing, and design integration as shields change the gameplay equation a fair bit. 


Features: 

- Release of Steam Trading Cards, have fun collecting them all! 
- Added insect particle effects to the new map 
- Added new type of high altitude coniferous tree to new map 
- The armor menu now displays your total defenses per body region, including averages and movement penalties. 
- Item categories (as seen in the manuscripts) will now grey out when minimized, properly maximize, and indent to clarify a sub-category. 

Changes: 

- Exploit fixes. 
- Ropes collide with stuff better 
- Ropes have smoother physics 
- Rocks on new map are updated and have better colliders 
- Minor heightmap changes on new map to river regions 
- Improved and adjusted syncing behaviour for ragdolls. 
- Improved ragdoll stability by limiting how quickly each body part can move relative to the ragdoll overall. 
- Most menus / user interfaces will now refresh when the window is resized to avoid that blurry experience. 
- Players can no longer trade items with a production station's output slots. 
- Loot sacks have rejoined the physical world and now absorb the contents of sacks that fall upon them. 
- Auto run now breaks from forward / backward input and emotes. 
- Lobby type now sorts the proper column. 
- Lobby version now sorts integers as a numeric value, instead of their alphabetic value. 

Optimizations: 

- Tree and grass unloading smoother to reduce frame drops 
- Block loading smoothed out to reduce frame drops 
- Expensive block trim shadows removed for performance 
- Reduced the number of prefabs that are placed underwater 
- Reduced dedicated server overhead from interactions, input, and UI. 

Bug Fixes: 

- Fix on audio priority where fires would drown out other audio sources 
- Found and fixed various memory leaks with servers 
- Fixed issue with crests not upgrading properly 
- Trebuchets are no longer invincible and will take normal damage again 
- Crest sieging should now be functioning as intended in which you cannot build while your crest area is under siege 
- Issues fixed with ballista's and using initial ammo 
- The loading screen now waits for the paging system to fully finish loading 
- Fixed a bug that would prevent an admin from shutting the server down fully from in-game. It would restart the server instead. Now it shuts down and closes the server console properly. 
- Removed some semi-spamming logs from the server console. 
- Fixed a bug where the server console would not use the value in ConsoleSettings.cfg for connectionTimeout after the server has started. 
- Fix for mossy rocks having flickering textures 
- Fix for respawning with 0 hydration when the server restarts while a player is dead. 
- Players gathering from the same water source will no longer experience an awkward sharing of interaction prompts. 
- Loot sacks will no longer spin wildly. 

Thanks for playing, 
- The Code}{atch Team

Source : http://steamcommunity.com//games/344760/announcements/detail/767084426742004008
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