Reign of Kings Alpha 14
Posted on May 29th, 2015 05:25 AM EST
Reign of Kings Alpha 14 has been released on Steam with many new features, design changes and bug fixes.
Features:
- Decay system. Objects and blocks will decay over 4 real-life days from being placed if not in guild crest area. Guild crests now take fuel (1 wood) in order to survive 4 days, if you fuel it up and put in an extra wood in holding, you can have up to 8 days. When a guild crest runs out of fuel it is removed. Your first guild crest placement comes with full fuel (so by adding 1 wood in holding you get 8 days out of it).
- Crest areas under siege by Trebuchet will not allow blocks to be built for 5 minutes
- Added a system that only allows new players to join a server every 10 seconds to keep the stress on the server to a minimum. Players will be placed in the queue until they can be joined.
- Added motion blur, optional "Cinematic" setting for emphasized motion blur, it can turned off in settings
- Added 3 different paintable signs, can be chiseled as well for engraved designs
- Wooden Barricade (damages players and animals on contact)
- Wooden Spikes (damages players and animals on contact)
- Iron Spikes (damages players and animals on contact)
- Iron Spikes (Hidden) (damages players and animals on contact, spikes shoot out from ground, and then retract)
- Iron Bear Trap (damages players and animals on contact, attaches to player, player must look down and hold "E" to escape)
- Bladed Pillar (damages players and animals on contact)
- Added Iron War Hammer
- Added Iron Battle War Hammer
- Added Steel Battle War Hammer
- Added Iron Morning Star Mace
- Added Steel Morning Star Mace.
- Added Stone Throwing Knife
- Added Iron Throwing Knife
- Added Steel Throwing Knife
- Added a language localization system where phrases are loaded from a customizable language file.
- Added a language selection menu to import and switch between language files.
- Static GUI text and tooltips may be translated.
- Item names and descriptions may be translated.
Changes:
- Added prompt in for placing a guild crest too far above the terrain
- Message for blocks when they cannot be picked up
- Can no longer pickup blocks in areas of which you are not family or do not own
- Made interaction disable in orbit camera.
- Added and corrected interaction states (occupied, locked, etc. only show when appropriate)
- Sleepers can be captured again
- Captured sleepers won't do weird things when moved from far away
- Captured sleepers fit in cages properly
- Captured players can't wiggle slightly by using movement keys
- Security and collection prompts only show when available to be used
- Trees prevented from respawning after server restart, don't regrow in bases
- Trees shouldn't launch players far into the air
- Slight tree rendering optimizations
- EAC bans count for permanent bans on ROK servers, not just a day
- The mouse will no longer anchor itself to any point on the screen while Reign of Kings is out of focus.
- The Ancient Crown can no longer be equipped by peasants when double-clicking.
- Loading and progress bars are now brighter.
- The lobby menu now has a scrollbar.
- The last server on the lobby menu can now be scrolled to by all available scrolling methods.
- The previous server highlight has been minimized to avoid mental connections between the highlighted server and the Connect button in the bottom right of the lobby menu.
- The connection IP / Port fields at the bottom of the lobby menu now saves their previous input.
- Servers found in your lobby history will be loaded with minimal information when they are not online.
- Right-clicking a server in the lobby now provides additional options to ping or remove the server from your history.
- The lobby's ping sort is now less aggressive.
- Players using ping sort will no longer connect to a random server if the menu shifts during the connection dialogue.
- Feet animate more closely along slopes
- Cube interaction gizmos are more polished
Bug Fixes:
- Items that can only be crafted at stations may now be cancelled when re-visiting the station.
- Tooltips will no longer stick to the screen when a menu is closed with a tip open.
- Progress bars will no longer stick to the screen when disconnected from a server mid-progress.
- Stations will now properly break interaction when you move too far from them.
- The once bogus item 'Sack' is now a non-expirable version of 'Loot Sack'.
- The Loot Sack is now immune to siege and salvage damage.
- The Loot Sack now takes damage from melee weapons, in addition to ranged.
- Removed Lantern, Hair, and Naked armor from the list of in-game items.
- Moved various give-able items out of the Test category and into the Unobtainable category.
- Javelins and Knives should not be able to be thrown through blocks
- Fixed furniture owner being incorrect after paging
- Fixed some config files being created for clients that were only meant for the server.
- Fixed a bug in the serialization manager that could allow garbage save data to not be cleaned up.
- Weapons will not float for previously paged out players
- Trebuchet stones will now properly explode when hitting the terrain
- Fixed chests floating above the ground when placed
- Changed seating to reduce clipping while holding certain weapons
- Destroying a chair properly releases someone sitting on it
- Fixed audio on doors/gates
- Updated Colliders on Kings Sword bridge
Design Changes:
- Projectile update:
- Throwing Stone now cost 3 stone was 5.
- Wood javelin damage now 5 was 8.
- Iron javelin damage now 12 was 10.
- Steel javelin damage now 15 was 11.
- Iron arrow damage now 12 was 10.
- Steel arrow damage now 15 was 11.
- Steel bolt damage now 15 was 13 (11 in description by mistake).
- Armor update:
- Leather armor had piercing protection (for all 3 hit areas) reduced to 1 was 2.
- Iron armor had piercing protection (for all 3 hit areas) reduced to 2 was 3.
- Iron armor has slash protection (for all 3 hit areas) increased to 4 was 3.
- Steel armor had piercing protection (for all 3 hit areas) reduced to 3 was 4.
- Steel armor has slash protection (for all 3 hit areas) increased to 5 was 4.
- Sod, Spruce Branches and Thatch block are now more susceptible to siege damage by 3 times.
- Trebuchets maximum ammo account raised to 10 was 5.
- Adding additional ammo to the Trebuchet now increases the damage correctly (was broken in last build)
- Flax plats will now give you 10 flax when gathering was 5.
- Lumber mill now creates 5 lumber instead of 2 while processing wood.
- All blocks now take 10 times more salvage damage for faster cleanup of derelict structures.
Source : http://steamcommunity.com//games/344760/announcements/detail/226649938796081412
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Features:
- Decay system. Objects and blocks will decay over 4 real-life days from being placed if not in guild crest area. Guild crests now take fuel (1 wood) in order to survive 4 days, if you fuel it up and put in an extra wood in holding, you can have up to 8 days. When a guild crest runs out of fuel it is removed. Your first guild crest placement comes with full fuel (so by adding 1 wood in holding you get 8 days out of it).
- Crest areas under siege by Trebuchet will not allow blocks to be built for 5 minutes
- Added a system that only allows new players to join a server every 10 seconds to keep the stress on the server to a minimum. Players will be placed in the queue until they can be joined.
- Added motion blur, optional "Cinematic" setting for emphasized motion blur, it can turned off in settings
- Added 3 different paintable signs, can be chiseled as well for engraved designs
- Wooden Barricade (damages players and animals on contact)
- Wooden Spikes (damages players and animals on contact)
- Iron Spikes (damages players and animals on contact)
- Iron Spikes (Hidden) (damages players and animals on contact, spikes shoot out from ground, and then retract)
- Iron Bear Trap (damages players and animals on contact, attaches to player, player must look down and hold "E" to escape)
- Bladed Pillar (damages players and animals on contact)
- Added Iron War Hammer
- Added Iron Battle War Hammer
- Added Steel Battle War Hammer
- Added Iron Morning Star Mace
- Added Steel Morning Star Mace.
- Added Stone Throwing Knife
- Added Iron Throwing Knife
- Added Steel Throwing Knife
- Added a language localization system where phrases are loaded from a customizable language file.
- Added a language selection menu to import and switch between language files.
- Static GUI text and tooltips may be translated.
- Item names and descriptions may be translated.
Changes:
- Added prompt in for placing a guild crest too far above the terrain
- Message for blocks when they cannot be picked up
- Can no longer pickup blocks in areas of which you are not family or do not own
- Made interaction disable in orbit camera.
- Added and corrected interaction states (occupied, locked, etc. only show when appropriate)
- Sleepers can be captured again
- Captured sleepers won't do weird things when moved from far away
- Captured sleepers fit in cages properly
- Captured players can't wiggle slightly by using movement keys
- Security and collection prompts only show when available to be used
- Trees prevented from respawning after server restart, don't regrow in bases
- Trees shouldn't launch players far into the air
- Slight tree rendering optimizations
- EAC bans count for permanent bans on ROK servers, not just a day
- The mouse will no longer anchor itself to any point on the screen while Reign of Kings is out of focus.
- The Ancient Crown can no longer be equipped by peasants when double-clicking.
- Loading and progress bars are now brighter.
- The lobby menu now has a scrollbar.
- The last server on the lobby menu can now be scrolled to by all available scrolling methods.
- The previous server highlight has been minimized to avoid mental connections between the highlighted server and the Connect button in the bottom right of the lobby menu.
- The connection IP / Port fields at the bottom of the lobby menu now saves their previous input.
- Servers found in your lobby history will be loaded with minimal information when they are not online.
- Right-clicking a server in the lobby now provides additional options to ping or remove the server from your history.
- The lobby's ping sort is now less aggressive.
- Players using ping sort will no longer connect to a random server if the menu shifts during the connection dialogue.
- Feet animate more closely along slopes
- Cube interaction gizmos are more polished
Bug Fixes:
- Items that can only be crafted at stations may now be cancelled when re-visiting the station.
- Tooltips will no longer stick to the screen when a menu is closed with a tip open.
- Progress bars will no longer stick to the screen when disconnected from a server mid-progress.
- Stations will now properly break interaction when you move too far from them.
- The once bogus item 'Sack' is now a non-expirable version of 'Loot Sack'.
- The Loot Sack is now immune to siege and salvage damage.
- The Loot Sack now takes damage from melee weapons, in addition to ranged.
- Removed Lantern, Hair, and Naked armor from the list of in-game items.
- Moved various give-able items out of the Test category and into the Unobtainable category.
- Javelins and Knives should not be able to be thrown through blocks
- Fixed furniture owner being incorrect after paging
- Fixed some config files being created for clients that were only meant for the server.
- Fixed a bug in the serialization manager that could allow garbage save data to not be cleaned up.
- Weapons will not float for previously paged out players
- Trebuchet stones will now properly explode when hitting the terrain
- Fixed chests floating above the ground when placed
- Changed seating to reduce clipping while holding certain weapons
- Destroying a chair properly releases someone sitting on it
- Fixed audio on doors/gates
- Updated Colliders on Kings Sword bridge
Design Changes:
- Projectile update:
- Throwing Stone now cost 3 stone was 5.
- Wood javelin damage now 5 was 8.
- Iron javelin damage now 12 was 10.
- Steel javelin damage now 15 was 11.
- Iron arrow damage now 12 was 10.
- Steel arrow damage now 15 was 11.
- Steel bolt damage now 15 was 13 (11 in description by mistake).
- Armor update:
- Leather armor had piercing protection (for all 3 hit areas) reduced to 1 was 2.
- Iron armor had piercing protection (for all 3 hit areas) reduced to 2 was 3.
- Iron armor has slash protection (for all 3 hit areas) increased to 4 was 3.
- Steel armor had piercing protection (for all 3 hit areas) reduced to 3 was 4.
- Steel armor has slash protection (for all 3 hit areas) increased to 5 was 4.
- Sod, Spruce Branches and Thatch block are now more susceptible to siege damage by 3 times.
- Trebuchets maximum ammo account raised to 10 was 5.
- Adding additional ammo to the Trebuchet now increases the damage correctly (was broken in last build)
- Flax plats will now give you 10 flax when gathering was 5.
- Lumber mill now creates 5 lumber instead of 2 while processing wood.
- All blocks now take 10 times more salvage damage for faster cleanup of derelict structures.
Source : http://steamcommunity.com//games/344760/announcements/detail/226649938796081412