Reign of Kings Alpha 14

Posted on May 29th, 2015 05:25 AM EST
Reign of Kings Alpha 14 has been released on Steam with many new features, design changes and bug fixes.

Features: 

- Decay system. Objects and blocks will decay over 4 real-life days from being placed if not in guild crest area. Guild crests now take fuel (1 wood) in order to survive 4 days, if you fuel it up and put in an extra wood in holding, you can have up to 8 days. When a guild crest runs out of fuel it is removed. Your first guild crest placement comes with full fuel (so by adding 1 wood in holding you get 8 days out of it). 
- Crest areas under siege by Trebuchet will not allow blocks to be built for 5 minutes 
- Added a system that only allows new players to join a server every 10 seconds to keep the stress on the server to a minimum. Players will be placed in the queue until they can be joined. 
- Added motion blur, optional "Cinematic" setting for emphasized motion blur, it can turned off in settings 
- Added 3 different paintable signs, can be chiseled as well for engraved designs 
- Wooden Barricade (damages players and animals on contact) 
- Wooden Spikes (damages players and animals on contact) 
- Iron Spikes (damages players and animals on contact) 
- Iron Spikes (Hidden) (damages players and animals on contact, spikes shoot out from ground, and then retract) 
- Iron Bear Trap (damages players and animals on contact, attaches to player, player must look down and hold "E" to escape) 
- Bladed Pillar (damages players and animals on contact) 
- Added Iron War Hammer 
- Added Iron Battle War Hammer 
- Added Steel Battle War Hammer 
- Added Iron Morning Star Mace 
- Added Steel Morning Star Mace. 
- Added Stone Throwing Knife 
- Added Iron Throwing Knife 
- Added Steel Throwing Knife 
- Added a language localization system where phrases are loaded from a customizable language file. 
- Added a language selection menu to import and switch between language files. 
- Static GUI text and tooltips may be translated. 
- Item names and descriptions may be translated. 

Changes: 

- Added prompt in for placing a guild crest too far above the terrain 
- Message for blocks when they cannot be picked up 
- Can no longer pickup blocks in areas of which you are not family or do not own 
- Made interaction disable in orbit camera. 
- Added and corrected interaction states (occupied, locked, etc. only show when appropriate) 
- Sleepers can be captured again 
- Captured sleepers won't do weird things when moved from far away 
- Captured sleepers fit in cages properly 
- Captured players can't wiggle slightly by using movement keys 
- Security and collection prompts only show when available to be used 
- Trees prevented from respawning after server restart, don't regrow in bases 
- Trees shouldn't launch players far into the air 
- Slight tree rendering optimizations 
- EAC bans count for permanent bans on ROK servers, not just a day 
- The mouse will no longer anchor itself to any point on the screen while Reign of Kings is out of focus. 
- The Ancient Crown can no longer be equipped by peasants when double-clicking. 
- Loading and progress bars are now brighter. 
- The lobby menu now has a scrollbar. 
- The last server on the lobby menu can now be scrolled to by all available scrolling methods. 
- The previous server highlight has been minimized to avoid mental connections between the highlighted server and the Connect button in the bottom right of the lobby menu. 
- The connection IP / Port fields at the bottom of the lobby menu now saves their previous input. 
- Servers found in your lobby history will be loaded with minimal information when they are not online. 
- Right-clicking a server in the lobby now provides additional options to ping or remove the server from your history. 
- The lobby's ping sort is now less aggressive. 
- Players using ping sort will no longer connect to a random server if the menu shifts during the connection dialogue. 
- Feet animate more closely along slopes 
- Cube interaction gizmos are more polished 

Bug Fixes: 

- Items that can only be crafted at stations may now be cancelled when re-visiting the station. 
- Tooltips will no longer stick to the screen when a menu is closed with a tip open. 
- Progress bars will no longer stick to the screen when disconnected from a server mid-progress. 
- Stations will now properly break interaction when you move too far from them. 
- The once bogus item 'Sack' is now a non-expirable version of 'Loot Sack'. 
- The Loot Sack is now immune to siege and salvage damage. 
- The Loot Sack now takes damage from melee weapons, in addition to ranged. 
- Removed Lantern, Hair, and Naked armor from the list of in-game items. 
- Moved various give-able items out of the Test category and into the Unobtainable category. 
- Javelins and Knives should not be able to be thrown through blocks 
- Fixed furniture owner being incorrect after paging 
- Fixed some config files being created for clients that were only meant for the server. 
- Fixed a bug in the serialization manager that could allow garbage save data to not be cleaned up. 
- Weapons will not float for previously paged out players 
- Trebuchet stones will now properly explode when hitting the terrain 
- Fixed chests floating above the ground when placed 
- Changed seating to reduce clipping while holding certain weapons 
- Destroying a chair properly releases someone sitting on it 
- Fixed audio on doors/gates 
- Updated Colliders on Kings Sword bridge 

Design Changes: 

- Projectile update: 
- Throwing Stone now cost 3 stone was 5. 
- Wood javelin damage now 5 was 8. 
- Iron javelin damage now 12 was 10. 
- Steel javelin damage now 15 was 11. 
- Iron arrow damage now 12 was 10. 
- Steel arrow damage now 15 was 11. 
- Steel bolt damage now 15 was 13 (11 in description by mistake). 
- Armor update: 
- Leather armor had piercing protection (for all 3 hit areas) reduced to 1 was 2. 
- Iron armor had piercing protection (for all 3 hit areas) reduced to 2 was 3. 
- Iron armor has slash protection (for all 3 hit areas) increased to 4 was 3. 
- Steel armor had piercing protection (for all 3 hit areas) reduced to 3 was 4. 
- Steel armor has slash protection (for all 3 hit areas) increased to 5 was 4. 
- Sod, Spruce Branches and Thatch block are now more susceptible to siege damage by 3 times. 
- Trebuchets maximum ammo account raised to 10 was 5. 
- Adding additional ammo to the Trebuchet now increases the damage correctly (was broken in last build) 
- Flax plats will now give you 10 flax when gathering was 5. 
- Lumber mill now creates 5 lumber instead of 2 while processing wood. 
- All blocks now take 10 times more salvage damage for faster cleanup of derelict structures. 

Source : http://steamcommunity.com//games/344760/announcements/detail/226649938796081412
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