Reign of Kings Beta 2

Posted on November 25th, 2015 08:41 AM EST
Reign of Kings Beta 2 has been released on Steam.

This beta update introduces many fixes and additional polish to the game. Official servers will be wiped with this update, and a wipe is recommended for community servers.

Polish:

- Animals move and animate more naturally than before. 
- Some animals have new, more diverse animations, including:
a) Improved, more detailed idle animations.
b) Improved running animations with smoother blending and transitioning. 
c) Hit reactions.
d) Multiple death animations.
- Aggressive animals have a longer viewing distance.
- Aggressive animals will gallop towards you at high speed when you become visible.
- For aggressive animals, running consumes stamina. Eventually they will tire out and will not be able to run as fast as you.
- For aggressive animals, stamina gradually increases when the animal is moving slowly enough.
- For aggressive animals, visibility ranges differ: 
a) Plague Villager viewing distance decreased.
b) Grizzly Bear viewing distance increased slightly.
c) Wolf viewing distance increased.
d) Werewolf viewing distance increased significantly.
- It is possible to sneak up to enemies from behind, although they will sense your presence if you if you get too close.
- Aggressive animals will look towards the player if he is attacking, or the point he is moving towards. 
- Other minor adjustments have been made to improve how aggressive animals attack.
- Position synchronization has been improved for creatures, which should reduce the likelihood of teleportation.
- Synchronization of animal corpses has been polished.
- Animal death animations will align more appropriately to the terrain.
- Arm stretching has been reduced from swing animations. This was especially noticeable with very small characters or when swinging your weapon vertically. 
- Clipping artifacts have been reduced for shields.
- Added ping limit to the list of lobby search options.
- Most numbers seen on rapidly-changing counters or comparable columns are now a mono-spaced font.
- Administrators may now kick or ban players from the "Statistics", "Leaderboards", and "Reports" menus through their context menus.
- Depositing all items will ignore your equipped gear, unless there was nothing else to deposit, where a second click will now deposit your equipment.
- Added extra 'armor', 'hand-held', 'structural', and 'resource' buttons for quick deposits and collection from containers.
- Equipped armor and items hidden in your orifice are removed from your inventory to free-up some space.
- The mouse cursor and buttons can now be imitated with a joystick. The "Options" menu allows you to enable the gamepad cursor and "Controls" menu allows you to customize the buttons.
- Axes in controls now have an adjustable dead zone for the joysticks that need it.
- You can now teleport to sleeping players as an admin.
- Underwater transition improved
- Intractable highlight shows when looking away and back at an object
- Character bone weighting fixes to reduce clipping on male loin cloth, male belly when bending over
- Tweaked shading on iron shackles
- Hanging items can now be rotated
- Hanging Lantern now looks better when it's off
- Audio on cages and gates matches animation better
- Prefab placer now gives descriptive messages when you can't place something
- Added destruction particles to all prefabs

Changes:

- Scaled up the Large Iron Hanging Cage to fit large players properly.
- Banning a player who is offline will now display the player's name instead of "Player".
- Administrators will no longer accumulate invalid positions while they are in the sky with fly mode enabled.
- Clients can no longer heal themselves, all healing is issued by the server.
- Server.exe can now be run as a service.
- The console output field can no longer be clicked while it is empty.
- Players can now change weapons while jumping and falling.
- Players can now sprint, jump, and turn while in the game menus. Clicking and dragging the mouse on a non-menu area will turn your character.
- Auto run will no longer instantly disable if turned on while moving.
- Players can no longer move during customization, even with the Potion of Appearance.
- Armour and ammo can be double-clicked to unequip the item.

Optimization:

- Fixed duplicate trees spawning on page borders
- Fix with pages duplicating tree modification data
- Improved time it takes to load tree modifications from pages

Bug Fixes:


- Players are now granted their starting equipment when they complete character creation, this should end the 'empty inventory start' that some new characters experience.
- Players that log in dead will always view the area where they logged out, instead of the occasional disembodied visit to the center of the map.
- Pressing "Esc" during the loading screen will no longer disable the 'Esc to go back' menu shortcut.
- Context menus would not close when clicking away from them will now do so, and behave like the rest.
- The panes of the "Statistics", "Leaderboards", and "Reports" menus will now refresh individually.
- The panes of the "Statistics" and "Leaderboards" menus will now refresh over time, so that the game does not freeze while processing thousands of items.
- Global menus like "Options" will no longer overlap at random.
- Armour can no longer be swapped into incorrect slots by trading with the inventory.
- Fixed an issue that could skip players when measuring ping, causing them to spike occasionally.
- The player ping graph will no longer break down when two players log out and one logs in during the same frame while the system is paused at the end of the player list...
- The Ancient Sword and Ancient Crown can no longer be put into chests or drawers.
- Players who are not the king can destroy the Ancient Sword or Ancient Crown by dropping them.
- Fixed a bug where muted users would still be able to local chat.
- Fixed a bug that would warn the person you are whisper to stop spamming instead of yourself.
- Fixed the /shutdown command not actually shutting down the server when entering the command from in-game.
- Made sure more popups are shown when you fail to connect to a server.
- Made it so if a single piece of the loading process takes longer then 10 minutes. It cancels your connection.
- Fixed a bug where you could load slots with negative numbers.
- Fixed a bug that would not allow you to join a server after entering an invalid host name.
- Fixed a bug that would cause the server to restart infinitely if you had over 5000+ users.
- Fixed various bugs in the back-end to improve stability.
- Fixed some stability problems with save locations and servers.
- Our official servers now use a more reliable steam authentication service. This service is not currently available for community servers however the community servers will function the same as they have in the past.
- Shoulder positions in first person adjusted to reduce strange angles in character's shadows and wrists
- Removed visual artifacts in first person for bull and wooden mask
- Fixed strange visual distortions on Lord's Bed
- Severed limb stumps visual fixes
- Animals now drip blood again when hit
- Tree destruction particles fixed
- Fixed trouble with missing shadows on armor or weapons in certain builds
- Third person camera keeps farther away from walls to avoid clipping and clip prevention
- Fixed phantom water plane near Crownland river
- After relogging with a helmet on, your face wont pop out of the helmet
- Fixed head clipping on steel helmet
- Choosing a random character should give you the proper gender of voice
- Fixed issue with the pony tail clipping on some hats
- Wall Ledges and Shelves can be placed on fences/walls again
- Corpses no longer continually trigger traps
- Drums are more responsive to input
- Ability to 'snag' a fish, if its close to your hook, a quick movement can sink the hook
- Fixed input issue with removing blocks while using various weapons
- Crest will use the proper amount of wood when adding to protection
- The config decay timer will now actually apply
- Trebuchet projectile will be more consistent when paged
- Kicking while using the watering can does not cause audio looping
- Made farmed trees have a random Y axis rotation
- Fixed an issue with the bow and follow camera not allowing more shooting
- Stormwall plague village corners and decals now have proper lighting
- Fixed AMD graphics card artifacts in ocean fog and placement holograms

Design Changes:

- Small collectible resources cannot be destroyed by damage
- Armor now reduces damage taken by hostile NPC's
- Reduced trebuchet reload speed by 30%.
- Trebuchet is now invulnerable to piercing/projectile damage.
- Reduced the amount of damage aggressive NPCs deal, to balance the increased aggression and attack speed on said NPCs.
- Updated crest usage text to display proper information.
- 10% increase in damage resistance when wearing full armor.

Source : http://steamcommunity.com/app/344760/discussions/4/485623406936818368/
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